When is Gaming Important for Learning?
Posted: 07/15/2009 12:00:00 AM EDT | 6
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Game-based learning experiences are always highly motivational. They engage the learner’s personal buy-in because of the competitive aspect, which also produces a bit of an adrenaline-rush effect that enhances recall and skills transfer. These benefits of e-learning games (serious games) can be particularly useful for certain types of content, several workplace situations and training initiatives.
When Content Requires Decision-Making
Gaming give an important boost to content that requires decision making. Progressing or scoring in a game can be designed to require resolving a problem or selecting the best action in a scenario. Decision making thinking can be stimulated by standard e-learning, but in a game whose players identify with their avatars and “feel” the contact with their opponents, the learning has an immediacy and more real-life impact as they think through their decisions and experience the consequences. (Click on diagram to enlarge.)

When a “Learning Break” Can Be an Oasis
Everyone feels swamped! Workplaces are undergoing rapid and stressful change in an uncertain economic environment. Employees are worried about keeping their jobs and controlling their personal finances. So they feel pressure to perform at work although they can’t help feeling distracted by personal issues. Who has the time for training? Well, everybody has time for an “e-learning break”—something work-related but fun to do, something that takes your mind off your troubles and gives it some new and valuable information or tools. Enter the learning game. Game levels or sessions can be as short as 10 minutes, points accrue from one session to the next and employees can fit the sessions in easily during the course of a week. (Click on diagram to enlarge.)

When Employees Need a Helping Hand
Personal Financial Literacy is a topic that embodies both types of “perfect for gaming” characteristics. The principles of personal financial management may sound simple, and we can get helpful brochures and online calculators from government and financial institution Web sites. But making the decisions based on those principles is more complicated. Financial Literacy games are perfect for practicing how we apply those concepts and use the calculation tools in realistic scenarios that tell us immediately how we’re doing and help us make sound decisions for the future. (Click on diagram to enlarge.)

When Employers Are Seeking a More Productive Workforce
Employers are discovering that many of their employees are less productive because they are spending time on the phone to solve some of their financial problems (or just worrying in silence) during normal working hours. But offering personal financial literacy training to your employees, especially through the time-efficient medium of gaming, can draw them in, give them confidence in tools they can use and then let them return their full focus to work. The employer gets a more productive workforce, and a more loyal cadre of employees who appreciate this employer-provided resource.

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I think this article serves as a good reminder for the Human Resources IQ audience, pointing us to well-researched learning theory and brain science that may not be front-of-mind during the daily grind of work. The summary of gaming’s effect on content/skill retention and job-transfer is thoroughly demonstrated in the literature that should be well known to HR-IQ subscribers and to Sealund’s mailing list. In today’s economy and business environment, where we all have to increase productivity with a lower budget, this reminder is well-timed. I know it made me rethink my approach to one project that just landed on my plate! Although I’m a Doctor of Education and instructional program architect, sometimes the pressure of clients’ “inside the box” demands prevents me from thinking of a creative approach that will achieve better results within the same budget. The author’s illustrative example using her Alaris Financial Literacy courseware/game just demonstrates the findings of Metacognition research that imply that gaming, by its very nature, models decision-making skills – and that’s one of the trickiest things to teach in any medium.
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It is definitely harder to gain as well as maintain attention these days. Serious Games sound like the perfect way to educate without the ever popular static presentation accompanied by the occasional stock transition between text. In an age of movies and video game domination, it seems Sealund and Associates has taken the initiative to delete the monotony out of boring workplace training routines. We, as in everyone at any age, I am very excited to see what comes next.
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This hardly counts as an article. I was directed to this page from an email, hoping to learn more on the theory and research behind serious games. This "article" just touches upon general statements regarding serious games and then quickly becomes an ad for Sealund's financial training products. I had expected more when directed to read this.
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Great article! The video game generation has moved in to the workforce and training must adapt to their way of learning and interacting. Static printed paper and web pages are ineffective in keeping employees engaged in the topic. Sometimes we look to be creative and innovative in our product development efforts for external customers and fail to do the same for our internal "customers" (employees).
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This is a great article! Learning games are definitely the future of eLearning.
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I believe that learning how to work something by playing some type of game is a smart way to go. I’ve been at a few work places where you sit in front of a computer and watch a mind numbing video that is trying to teach me how to do something that is required to do my job effectively, but in truth I’m just trying to move this boring video along before I fell asleep.
Game base Learning however is smart; it keeps the user focused on what they’re learning without the boring part. It keeps the person interactive and entertained while learning important information. It helps teach others on how to make important decisions and did I also say not boring. I mean when the last time you learned anything from a boring lecture? Keep the person into what he learning and he or she will learn it.
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